The Virtual Reality Scenario Method: Moving from Imagination to Immersion in Criminal Decision-making Research
No. Panggil : | eja-21-0288 |
Nama Orang : | Jean-Louis Van Gelder Reinout E. de Vries Andrew Demetriou Iris van Sintemaartensdijk Tara Donker |
Penerbitan : | [Place of publication not identified] : Sage - Crime and Justice, 2019 |
Abstrak | Objectives: This study proposes an alternative hypothetical scenario method capitalizing on the potential of virtual reality (VR). Rather than asking parti cipants to imagine themselves in a specific situation, VR perceptually immerses them in it. We hypothesized that experiencing a scenario in VR would increase feelings of being present in the situation, and add to perceived realism compared to the written equivalent. This, in turn, was expected to trigger stronger emotional experiences influencing subsequent behavioral intentions. Methods: In an experiment, participants (N ΒΌ 153), visitors of a large music festival, either read a bar fight scenario or expe rienced the scenario in VR. Following the scenario, they were presented a series of questions including intention to aggress, perceived risk, anticipated shame/guilt, presence, perceived realism, and anger. Analyses were con ducted using analysis of variance, stepwise regression, and mediation anal ysis using nonparametric bootstrapping. Results: In line with expectations, the results indicate significant differences between conditions with the VR scenario triggering stronger presence, higher realism, and higher intention to aggress. Importantly, presence and anger mediated the relation between condition and intention to aggress. Conclusions: We show that the VR sce nario method may provide benefits over written scenarios for the study of criminal decision-making. Implications are discussed. |
Entri Tambahan Nama Orang | |
001 Hak Akses (open/membership) | membership |
Kata Kunci | virtual reality, 360 video, scenarios, anger, emotions |
ISSN | |
Tahun Terbit | 2019 |
No. Induk | eja-21-0288 |
Entri Sumber Data | Sage - Crime and Justice |
Entri Utama Nama orang | Jean-Louis Van Gelder; Reinout E. de Vries; Andrew Demetriou; Iris van Sintemaartensdijk; Tara Donker |
Volume, Nomor, Tahun dan Hlm. | vol. 56, no. 3, p. 451-480 |
Barcode | eja-21-0288 |
Subjek Topik | |
Judul Utama | The Virtual Reality Scenario Method: Moving from Imagination to Immersion in Criminal Decision-making Research |
Kode Bahasa | eng |
Sumber Koleksi | Perpustakaan Nasional |
No. Panggil | No. Barkod | Ketersediaan |
---|---|---|
eja-21-0288 | eja-21-0288 | TERSEDIA |
The virtual reality scenario method.pdf :: Unduh
|
Catatan: Hanya file pdf yang dapat dibaca online
Ulasan: |
Tidak ada ulasan pada koleksi ini: 57846 |
Tidak ada abstrak pada koleksi ini
:: Perpustakaan Sekolah Tinggi Ilmu Kepolisian (STIK)
LONTAR 4 :: Library Automation and Digital Archive